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dc.contributor.author李柏甫en_US
dc.contributor.authorLi, Bo-Fuen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:34:02Z-
dc.date.available2014-12-12T01:34:02Z-
dc.date.issued2009en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079655547en_US
dc.identifier.urihttp://hdl.handle.net/11536/43352-
dc.description.abstract本論文發展了一套軟體移植流程,將電腦的網路遊戲平台移植至行動裝置。首先我們提出代理客戶端模式,將遊戲客戶端分為行動裝置客戶端與代理伺服器,同時代理伺服器能過濾資訊,讓行動裝置程式碼單純化。其次我們考量到要移植到多種不同平台的行動裝置上,我們以Qt Framework開發手機上的遊戲程式平台,以達到在多種平台的行動裝置上運行。zh_TW
dc.description.abstractIn this thesis, we develop a fast software process that ports network-based game platforms from PCs to mobile devices. First, we propose an architecture model, called an agent model. In this model, game clients are split into mobile code and agent servers, such that agent servers can filter unnecessary messages and make mobile code simpler to fit in mobile devices. For porting games to mobile devices, we use Qt framework to develop mobile game client.en_US
dc.language.isozh_TWen_US
dc.subject電腦網路遊戲zh_TW
dc.subject移植zh_TW
dc.subject行動裝置zh_TW
dc.subject代理客戶端模式zh_TW
dc.subjectnetwork-based gameen_US
dc.subjectporten_US
dc.subjectmobile deviceen_US
dc.subjectagent modelen_US
dc.title移植電腦網路遊戲至行動裝置藉由代理伺服器輔助zh_TW
dc.titlePorting PC-based Network Game to Mobile Devices Through Agent Serveren_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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