標題: | 在各種狀態下建築空間與設計的表情 In Various States The Expression of Architecture Space and Design |
作者: | 陳昱廷 chen, matteo 侯君昊 Hou, June-Hao 建築研究所 |
關鍵字: | 網路與資訊建築;電腦輔助設計與製程;遊戲引擎;虛擬空間;人機互動;智慧表面;地下建築;虛擬展館;多點觸控;互動桌;電腦媒材;數位建築;Network and Information Architecture;CAD/CAM;Computer Game Engine;Virtual Space;HCI;Intelligent Surface;Under Building;Virtual Showroom;Multi-touch;Interactive table;Computer media;Digital architecture |
公開日期: | 2011 |
摘要: | 由於電腦媒材正隨著時代快速的發展,
本論文將藉由四個學期的操作,來實驗各種建築設計的狀態,
並利用電腦媒材產生的新類型建築設計方法,
呈現各種狀態下的建築空間與設計表情,
試著想像更開放的建築設計。
本論文所提出的新類型建築設計,包括以下四種主題的操作:
1. 網路與資訊建築狀態(Network and Information Architecture),
2. 電腦輔助建築設計製造狀態(CAD/CAM; Computer-Aided Design and Computer-Aided Manufacturing),
3 .電腦互動引擎下的虛擬空間狀態(Interactive Computer Engine Under the Virtual Space),
4. 人機互動的空間實驗狀態(Human Computer Interaction Space Experiments),
操作如以下:
A.智慧表面(intelligent Surface):
討論如何在被使用者需要下,將資訊截取並轉化成真實物件的機制與機能,
甚至運用到都市空間設計。
B.地下入築 (Under Building):
討論如何將建築最基本的住宅設計,利用建築實驗場的討論方式,
用電腦輔助設計與電腦輔助模擬製造的整個程序。
C.虛擬展館(Virtual Showroom):
討論如何利用電腦遊戲引擎的高互動特性與展覽機能需求,
製作出虛擬的空間探討與使用者的直接操作。
D.實體互動(Entity Interaction):
討論如何真實製作出藉由空間的觀察並置入最簡單的因子,
便達到可以改變人與空間的活動狀態。
本論文雖討論廣泛,但藉由四種不同的設計操作,
不難看出其中的電腦媒材關聯性是關鍵,
即使是在同一種的媒材使用下,建築設計都能創造出眾多的表情與空間,
也不難看出其中的人依然是主軸,即使是在同一種狀態下,
也能變化出不同的表情,這樣的循環正是新類型建築設計下迫切被討論的。 As a reflection to the rapid development of the computer media, this thesis showcases four studio works which experimenting with different status of architectural design. It also represents architectural spaces and design expressions in different circumstances by means of a new bread of design tools derived by computer media, as well as imagines architecture design to be more open. Four types of computer media been concerned during the course of experiments are: 1.Network and Information Architecture. 2.CAD/CAM: Computer-Aided Design and Computer-Aided Manufacturing. 3.Interactive Computer Engine Under The Virtual Space. 4.Human Computer Interaction Space Experiments. And the resulting studio works been represented in this thesis are: A.Intelligent Surface: How to convert captured information which is from the user's need into mechanisms and functions of physical objects, and even to apply urban design. B Under Building: How to build a basic housing design through a discussion of building experimental field, and then to complete the whole procedure by CAD/CAM. C Virtual Showroom: How to take advantage for the high interaction property on computer game engine and the demand on exhibition/display function to make AR and first-hand operation of users. D Entity Interaction: How to make entity interaction in real to change the status of activities between human and space by the observation for space with the simplest element. Although the discussions in the thesis are quite broad, it is obvious that the interoperation among computer media is the key based on the experiments of four types of design process. By the same computer media, architecture design can create numerous expressions, and it is not difficult to see that human is still the main role under those expressions. Even under the same expression, human can transform different status with this circle which is right urgently required to be discussed for the new type among human and media. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079847509 http://hdl.handle.net/11536/48173 |
顯示於類別: | 畢業論文 |