标题: | 建构供应链网路模拟游戏 Construction of supply chain network simulation game |
作者: | 吕美德 Lu, Mei-Te 张永佳 王志轩 Chang, Yung-Chia Wang, Chih- Hsuan 工业工程与管理学系 |
关键字: | 教学辅助工具;供应链网路;悦趣化数位学习;Teaching aid;Supply chain network;Game/Toy-based e-learning |
公开日期: | 2011 |
摘要: | 供应链管理做为一个较贴近实务面的课程,学习的方向应该着重在能够实际应用之上,而利用“游戏”模拟一个虚拟的实作环境做为教学辅助工具,让学生可以透过实际操作充分了解所学,是一个有效的教学辅助方法。国立交通大学工业工程与管理学系于2009年开发了一个生产与运筹管理游戏平台(simulation of production and logistics environment, 称为SIMPLE),此平台为一个教学辅助游戏软体,可以藉由调整参数的方式让游戏应用于多种与生产与运筹相关课程的教学。由于SIMPLE所提供的供应链模型是属于线性的模型,也就是每阶层仅包含一个成员,无法应用于与供应链网路的设计与规划的教学。因此为了提高学生对供应链设计问题的了解,本研究设计了一个具有供应链网路设计功能的模拟游戏软体,连结设置于SIMPLE网站可与供应链课程教学的相关功能搭配使用,本软体能够自行调整供应链中各成员的参数,针对供应链网路所需要考量的补货模式、运输模式与设施位置进行模拟,并以图形化的方式将模型运作的情况呈现在游戏画面上,且完成的模型可储存为电子档案重复利用。在课程中使用时,可设定各种情境进行教学,利用竞赛的方式驱使学生在有限的条件下运用课程中所学的技巧改善供应链,以达成情境中的目标。本研究系统利用物件导向语言JAVA进行分析与设计,并加入悦趣化数位学习的设计概念,使学生在游戏中能有效进行实作式的学习。 Supply chain management is a course with more practical perspective than others thus requires more contents focus on real practice and application. “Game” is an effective method of teaching aid which simulates a virtual environment to allow students apply and comprehend the knowledge they learned from lectures. Simulation of production and logistics environment (referred as SIMPLE hereafter) developed by Chang et al. (2009) is a game software of teaching aid. The software can adapt different courses related to production and logistics. The game provides a linear supply chain model that only has one affiliate each echelon. When studying in supply chain network design and plan, SIMPLE cannot use current model to simulate. In order to raise the understanding of supply chain network design for students, this study constructed a simulation game software which can design supply chain network. The software can be used with SIMPLE for supply chain course and link at website of SIMPLE. The functions of this software are which can adjust replenishment mode, transportation mode, and position of facility for members of supply chain, display the graphic model on game frame, and save the file of model for reuse. The software can set varied scenario for instruction and use a competition of improving supply chain to promote students apply the skill in lectures. This study used Java which is an object-oriented language to analyze and design a simulation game. The concept of Game/Toy-based e-learning is introduced into this game. Students can learn in practice effectively in this software. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079933506 http://hdl.handle.net/11536/50070 |
显示于类别: | Thesis |