標題: | 磨合。建築 Adaptable Architecture |
作者: | 林耀廷 Lin,Yao-Ting 侯君昊 Hou,June-Hao 建築研究所 |
關鍵字: | 使適應;制宜機制;感知與回應;Adaptable;Flexibility;Responsive Architecture |
公開日期: | 2011 |
摘要: | 磨合,是適應的過程。
透過磨合讓不同物件可以接近穩定的方式相處,
不斷的因應動態環境來達到動態平衡的狀態。
Birkenstock 的鞋子選用軟木的材質作為主要的材質,
利用軟木可形塑的材質特性來達到合腳的訴求;
Brooks的單車坐墊則是選用了真實皮革來作為主要材料,
利用皮革繃緊時可以提供支撐力,
但皮革本身又有著可形塑的特性來提供長時間使用仍舒適的目的。
以上案例,都可歸納出:
1.利用可形塑的材質來創造可型變的產品
2.產品隨著使用與環境來產生適應機制
這些使用壽命較短的產品都具備了磨合的機制,
相較之下使用壽命三十年到上百年壽命的建築是否也該如此?
建築是包含了多種不同面相的複雜綜合體,而我希望就不同環境與因應方式做討論。
在不同環境或是使用方式之下建築將如何因應以及被利用,
我相信這是一種磨合(使適應)過程的呈現。
環境並非一成不變。在面對不斷變動的環境條件,可動不應是建築唯一的應對方式;
在不同條件下建築如何因應,我以四個設計案作為初步的嘗試:
1. 凍結_生活疊合箱-凍結資訊於箱中並進行比對,以靜態來分析動態。
2. 制宜_植生牆系統-企圖設計一套可以適應於各種基地條件的植生牆圍籬系統。
3. 交集_感知遮罩 -以遮罩來呈現在真實與虛擬兩空間動態的交集狀態。
4. 平衡_坡地走獸 -利用簡單的感應機制來產生不同的運動方式,使機器能穩定的適應坡地。 Breaking-in is the inevitable process to achieve adaptation. Different objects in an environment adapt to each other by breaking-in to maintain mutual equilibrium, and have to be responsive to the ever-changing dynamic states. Birkenstock's shoes use cork as the main material, so that shoes can fit and adapt to our feet for its plasticity. Brooks use leathers to make cushion for bike saddle to provide well-suited support and comfortable experience. From these examples, we can summarize that they both 1. use flexible material on deformable products, and 2. they make the product to be adaptive to the usage and the environment. If these daily objects are capable of breaing-in mechanism, why can’t we make it happen on the longevous architecture? Architecture is a compound entity of different aspects and facts. I hope to trigger the dialog from the perspectives of environments it resides and responses it makes, by which I believe it’s the representation of breaking-in process of (within) architecture. And it seems that responsiveness is the only way an architecture can react to the dynamic environment. In this thesis I present 4 projects to reflect the dialog among object, environment, responsiveness and equilibrium. 1. Freeze_Box of Mixed Living — By freezing the information in the box and make comparison to analyze the dynamic environment by static states. 2. Flexibility_System of Vertical Garden — Designing a vertical green wall system which is adaptable to a various site conditions. 3. Crossover_Crisscross Sense — Use mask to represent the intersection between real and virtual spaces. It alters when two spaces crossover. 4. Balance_Slope Balancer — Generate different kinetic motions by simple mechanism to react to different slopes and keep stable. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079947513 http://hdl.handle.net/11536/50370 |
Appears in Collections: | Thesis |
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