標題: | 數位工藝之個人化數位製造工具 A Personal Digital Manufacturing Tool for Digital Craftsmanship |
作者: | 闞凱宇 Kamm, Kai-Yu 侯君昊 Hou, June-Hao 建築研究所 |
關鍵字: | 數位工藝;加法製造;開源;Digital craft;Additive Manufacturing;Open Source |
公開日期: | 2011 |
摘要: | 身處於當代的數位設計/製造環境的背景下,創作者在執行創作的過程中,利用程式運算對概念發展進行數位化的邏輯運算,接著在電腦輔助3D設計軟體進行自動化的建模,並通過自行設計組裝的三維立體印表機將數位資料生產實體模型。讓創作者能將數位工具視為手腦的延伸,同時利用強大運算能力的數位設計工具以及符合個人實體化需求的數位製造工具。
在數位設計/製造環境中,對設計流程與生產工具的選用進行討論,並提出以下的問題:生產導向的數位設計流程該如何被制定?而又該如何掌握以加法製造做為數位製造工具並可自行生產改變工具的模式,對最終的設計成品又有何影響?
本研究企圖以一個創作者的角度,透過當今的科技技術,並遵循傳統工藝的思維,將電腦輔助設計/製造視為創作者個人手腦的延伸,並著重於開發製作實體介面的DIY數位設計製造套件,使個人創作者能自行開發創作工具,以此探討數位設計環境在廣闊的自由度下,進入實體製造介面仍能使創作者保有自行開發的可能性。
本研究主要分為三個部分:第一部分對數位製造進行分析,主要針對加法製造的快速成形方法進行分析與建構;第二部分為系統的設計與實作。第三部分為實際應用與案例的操作與示範。 In this study, an attempt to make creators proceed digitization logic computing in concept development by using the program computing during the process of creation executing in the background of digital design / manufacture environment as contemporary , then carried out automated modeling in the computer assisted 3D design software , and produce the digital data into entity model by assembling through self-designed three-dimensional printer. To enable the digital tools as an extension of creator’s hand and brain , while taking advantage of powerful computing capabilities of digital design tools and digital manufacturing tools to meet their personal physical needs. This study especially focus on the discussion between design process and manufacture tools choosing in the environment of digital design / manufacture , and bring up the questions below : How does the digital design process of production orientation be established? And how to master the additive manufacturing as a digital manufacturing tools and also can change and produce the mode of tools by one’s self ? What is the effect of the final design finished product? This study attempt as a view of creator , through nowadays technology technique , in the meanwhile follow the though of traditional craft , in addition Computer-aided design / manufacturing regarded as an extension of creator’s personal brain and hand , through VBscript of Rhino to emulate the creation of the drill of computing , and emphasize developing and manufacturing DIY digital design manufacture component of entity interface , enable individual creator can develop creation tools by their own , in order to explore creator still can keep the possible of developing by their own when digital design environment entering entity manufacture interface under a wide range of freedom. This research mainly separate into three parts : first part analyze the digital manufacture , mainly focus on analyzing and built the fast forming method of addition manufacture ; second part is systemic design and practice ; third part are practical application and operation and demonstration of example. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT079947514 http://hdl.handle.net/11536/50371 |
Appears in Collections: | Thesis |
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