標題: | Design facial appearance for roles in video games |
作者: | Hsu, Shang Hwa Kao, Ching-Han Wu, Muh-Cherng 工業工程與管理學系 Department of Industrial Engineering and Management |
關鍵字: | Video game;Role;Fuzzy AHP;BP neural network |
公開日期: | 1-四月-2009 |
摘要: | Roles in video games often serve as avatars of players. Different game players may have their particular preferences on a role's facial appearance. it would be desirable to allow players to customize the design of roles. This paper presents two methods for recommending a roles' facial appearance for a particular game player and illustrates the two methods by using heroic roles as an example. The two recommendation methods are designated as the text-input and the picture-input approaches. The text-input approach requests the game player to carry out pairwise comparisons for determining the relative weights of 16 personality traits of heroes. The recommendation mechanism for the text-input approach is based on the fuzzy AHP (analytic hierarchy process). Whereas the picture-input approach requests the game player to view a sample set of pictures and rate his/her preferences on each picture. The recommendation mechanism for the picture-input approach is based on the BP (back-propagation) neural network. Experiments indicated that the text-input approach is more effective in terms of recommending an appropriate facial appearance, yet at the expense of needing more user time. (C) 2008 Elsevier Ltd. All rights reserved. |
URI: | http://dx.doi.org/10.1016/j.eswa.2008.05.049 http://hdl.handle.net/11536/7409 |
ISSN: | 0957-4174 |
DOI: | 10.1016/j.eswa.2008.05.049 |
期刊: | EXPERT SYSTEMS WITH APPLICATIONS |
Volume: | 36 |
Issue: | 3 |
起始頁: | 4929 |
結束頁: | 4934 |
顯示於類別: | 期刊論文 |