標題: CapX:虛實共存之空間截取裝置
CapX : Co-existing Design Capturing Device
作者: 呂凱慈
Kai-Tzu Lu
張登文
Teng-Wen Chang
建築研究所
關鍵字: 虛實共存設計;虛實空間;互動性行為;設計活動;空間經驗;Co-existing Design;virtual/physical space;interactive behaviors;design activities;space experience
公開日期: 2004
摘要: 個人設計經驗的表達,常在於設計者所經歷之空間的再現與重組。透過電腦運算影響,設計者個人經驗,以及空間之再現與重組,可能有不同的看法。基於此角度,在綜合建築理論家B.Tschumi與數位研究者Y.Kalay,兩者分別對於定義建築(空間,運動和事件)與場所(空間,活動和概念化)的三項元素﹔進而,推演而成虛實空間,互動性行為和設計活動三項元素,所構成之虛實共存設計。 透過回顧相關研究探討,虛實空間與互動式行為。進而,在觸覺,視覺與聽覺三方面控制裝置,執行訊號輸入給予運算機制,衍生型態或是執行瀏覽互動性行為。延續其不變的原則,是保持使用者的自由度,但個別控制裝置存在,皆有部分的限制。再者,由實虛狀態共存狀態之元素來推演而成,本研究之運算模型──CapX (Capture eXperience) Model。 CapX Model 意指截取設計經驗的模型。以使用者為中心之虛實空間,在針對使用者截取動作以及訊號截取裝置下,透過截取行為,進行型態生成的設計。 在實作CapX裝置過程中,透過四個實驗:實體媒材與實體空間實驗,實體媒材與虛擬空間實驗,虛擬媒材與實體空間實驗和虛擬媒材與虛擬空間實驗。其分別探討CapX之資料結構,並提出系統架構,綜合實作內容,針對CapX進行檢討。
The Base on the theory of the B.Tschumi and Y.Kalay, this research defines three elements of the co-existing design that includes virtual/physical space, interactive behaviours and design activities. By integrating this model with computational approach, this research proposes a mechanism called CapX to capture the design experiences during the co-existing design process. The co-existing space representation and design activities are mapping into three different types of digital signals and their combination. The digital signals from designer behaviors are captured by interactive devices and computed within CapX model. The implementation of CapX is conducted within four stages of experiments. The data flow as well as system framework are refined based on the experiment result and analysis.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT009247522
http://hdl.handle.net/11536/77452
Appears in Collections:Thesis


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