標題: | 輔助教學遊戲應用於工業工程課程之研究 Application of Game-Assisted Teaching in Industrial Engineering Courses |
作者: | 趙惠誠 Chao, Hui-Cheng 張永佳 Chang, Yung-Chia 工業工程與管理學系 |
關鍵字: | 遊戲輔助教學;教學策略;學習動機;工業工程課程;Game-assisted teaching;Teaching strategies;Learning motivation;Industrial engineering courses |
公開日期: | 2009 |
摘要: | 目前一般大專院校教師在教授生產管理、運籌管理、供應鏈管理或其他相關的決策科學課程時,所遇到的挑戰是如何運用新的教學輔助工具增進教學效率,除了提高學生對課程的興趣之外,並幫助學生了解理論與實務相互結合的觀念,進而為其將來的工作或研究做好準備。近幾年來,「遊戲」已經廣泛的應用在輔助教學上。學生透過遊戲的方式加深對理論應用的學習效果並訓練其思考能力,使其對新知有更進一步的認識,進而達到熟練概念的目的。而以往相關研究僅主要在遊戲導入課程對學生的影響,較少深入討論有關遊戲結合教學策略導入課程中學生的動機與成效討論。有鑑於此,本研究應用一個生產與運籌管理教學遊戲SIMPLE (SIMulation of Production and Logistics Environment),結合不同的教學策略在工業工程相關課程上,架構出遊戲結合教學策略導入課程中,提昇學生學習動機與成效的關係。本研究並比較在採用不同的教學策略下,將SIMPLE導入課程中的效益,藉以分析學生行為與以遊戲為基礎的教學策略關係,以提昇教師教學效益。本研究同時也精進教學策略以及SIMPLE,最終希望能利用,可提供學生學習與教師教學最大的效益。本研究結果可提供教師更有效的應用SIMPLE結合教學策略融入教學中,進而提昇學生的學習興趣與成效。 Instructors in production, logistics, and supply chain management as well as many other decision science courses are frequently confronted with the challenge of having to continuously develop and adapt novel instruction aids to facilitate learning, increase learning interest, and prepare students for their professional careers and/or further research. In recent years, games have proven to be an effective tool in supplementing traditional teaching methods. Through playing games, students can widen their viewpoint and recognition of architecture as well as gain satisfaction and a sense of achievement through feedback from the repeated gaming results. Most studies focus on the games’ empirically verifiable effectiveness or on game-design issues. Only a few studies have attempted to integrate effective teaching strategies into learning or to fully utilize games’ interactive features. This study presents a conceptual framework to adopt an instructional game called SIMPLE (Simulation of Production and Logistics Environment) into several Industrial Engineering courses for examining various teaching strategies by which instructors can both integrate games into courses and strengthen games’ positive influence on students’ learning motivations and outcomes. In this sense, several SIMPLE-specific teaching strategies are developed in this study. The teaching effectiveness resulting from these strategies are compared in order to explore the dynamic relationship between learning behaviors and game-assisted teaching strategies. The results of this study should facilitate instructors in creating an effective environment by applying game-assisted teaching strategies using the SIMPLE to help students’ increase their learning motivation and learning effectiveness in Industrial Engineering courses. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT009333814 http://hdl.handle.net/11536/79521 |
Appears in Collections: | Thesis |