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dc.contributor.author黃暐皓en_US
dc.contributor.author侯君昊en_US
dc.contributor.authorJune-Hao Houen_US
dc.date.accessioned2014-12-12T03:00:04Z-
dc.date.available2014-12-12T03:00:04Z-
dc.date.issued2007en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009347520en_US
dc.identifier.urihttp://hdl.handle.net/11536/79831-
dc.description.abstract當設計者在作出設計前,往往都需要做先前的案例分析及資料搜尋,以利設計者在做設計的階段有更多的靈感來幫助設計的產出。而當設計者在搜尋資料時,往往會從許多資料搜尋的地點,如圖書館、書架或是網路中搜尋相關的資訊。本論文希望能以介面的設計來幫助設計者資料搜集的階段能夠更簡易並有效率的找出並記錄自己想要的資料。為達到此目標,本論文實做出一智慧型系統家具,其內容包含: 資訊桌面,環室書架及數位布告欄 三樣智慧型傢俱元素。透過此三樣智慧型傢俱元素,達到輔助設計者資料搜尋與彙整的目標。zh_TW
dc.description.abstractIn the past, most of the media researches concerning design environment were design process and developing steps. For example, the ClearBoard by Ishii (1992), the InfoRoom by Rekimoto (1999), and the i-Land by Streitz (1999) proposed instant collaboration environments. Others like the Virtual Paper and Pen by Aliakseyeu (2003) and Digital Clay by Rossignac (2003) used physical components to make designer more perceptively in making digital models or sketches. However, few of them care about the information gathering in the early stage of the design process. So far there are still few efficient tools for designer to easily search and capture the information they need. Designers usually need to find information in different kind of media separately. This research tried to develop a prototype of an integrated information interface for designers in the process of information gathering. The prototype including three element which are Informational desk, Ambient bookcase and Digital billboard. And a scenario of using such system is: A designer comes into the design studio; he wants to find out some ideas so he starts looking for books on his bookcase. He grabs a book of interest from the bookcase, and start reading this book on the desk. After a while, the desk slowly shows up the information that is related to this book. By aware of the information, he thinks one of the photos can stimulate his design, so he uses the Digital Pushpin and nail the photo onto the wall. After the designer leaves the studio, everything is stored to be used next time.en_US
dc.language.isozh_TWen_US
dc.subject函構感知zh_TW
dc.subject智慧空間zh_TW
dc.subject電腦輔助設計zh_TW
dc.subject人機介面zh_TW
dc.subject環室智能zh_TW
dc.subjectContext awareen_US
dc.subjectSmart spaceen_US
dc.subjectcaden_US
dc.subjectHCIen_US
dc.subjectAmbient Intelligenceen_US
dc.title智慧化設計工作平台 - 輔助設計者進行資訊擷取與彙整zh_TW
dc.titleSWIRO - A Designer's Smart Workbench for Information Retrieval and Organizationen_US
dc.typeThesisen_US
dc.contributor.department建築研究所zh_TW
Appears in Collections:Thesis


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