完整後設資料紀錄
DC 欄位語言
dc.contributor.author黃雅雯en_US
dc.contributor.authorYa-Wen Huangen_US
dc.contributor.author劉育東en_US
dc.contributor.authorYu-Tung Liuen_US
dc.date.accessioned2014-12-12T03:09:04Z-
dc.date.available2014-12-12T03:09:04Z-
dc.date.issued2008en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009447508en_US
dc.identifier.urihttp://hdl.handle.net/11536/81956-
dc.description.abstract本設計為表現參與者在虛實共構空間的視覺回饋模擬以及參與者感知的互動經驗,分別對於空間(space)、視覺模擬(Virtual simulation)、互動介面(Interaction/Interface)等領域的交集作為文獻探討範圍。數位建築以2008年「澳底大地建築國際計畫」-Next-Gene由AleppoZone設計的狂草住屋(Calligraphic House)作為虛實共構空間。數位資訊化的時代同時也帶來對「空間」另一種新的解釋與可能性。運用不同的科技技術或是不同的數位媒材與不同的參與者互動方式,而產生多種不同形式的空間呈現,而這些數位媒材的整合主要在於是否能引發參與者的空間知覺,而產生身處於虛擬空間的存在感受。本創作設計主要目的是表現參與者在空間中直覺感知的互動形式以及虛擬空間中視覺回饋的模擬,以自然、直覺地形式融入虛實共構的空間中;表達知覺互動的經驗對於參與者的投入(involvement)與沉浸(immersion)的程度與現象,並且詳盡紀錄此設計理念的推論與過程。下世代介面設計(Next Gene Interface Design)的形成,由心智空間(mental space)開始論述,到數位資訊化時代而產生的虛實共構空間,因多元化的媒材整合,進而改變人類的互動行為與對空間的重新認知,在這樣的條件之下,設計因此形成。虛擬到實體,實體又回到虛擬,以一種自然的方式來銜接虛實共構的空間,本論文以此概念設計一段3分30秒的視覺動畫模擬影片做為與參與者互動的呈現探討。zh_TW
dc.description.abstractThis design presents the simulation feedback from visual and participants’ perceptual interaction and experience under the Virtual-Physical Space. The reference reviews cover the intersection of several domains, includes space, virtual simulation, interaction. The digital architecture uses “Calligraphic House” designed by Aleppo Zone in NEXT-GENE“Ao-Di Grand Land Architecture International Project Taiwan 2008”as the presentation of the Virtual-Physical Space. The age of digital information also brings another explanation and possibility of space. It generates various different styles to display space by applying different science technology, digital multimedia, and interactive style. Also, the intention of integrating of various digital multimedia is to cause the participants to sense spatial perception, and feel that they are in virtual space with sense of presence further. The primary objective of this design is to present the interactive style of space percipience and the simulation feedback from visual of participants in virtual space, and merge the presentation and real space naturally and intuitively. It will also present the degree and phenomenon of participants’ involvement and immersion with experience of perception interaction, and record the discussion and process of the design philosophy in detail. The next generation interface design comes into being from mental space to the Virtual-Physical Space produced by the age of digital information. Therefore, integrating of various multimedia changes human’s interaction behaviors and space cognition, and the design is formed in such conditions. From virtual to reality, and then back to virtual, the Virtual-Physical Space is combined by applying a nature style. The design result is presented as a visual anime of 3 minutes and 30 seconds duration.en_US
dc.language.isozh_TWen_US
dc.subject心智空間zh_TW
dc.subject虛擬空間zh_TW
dc.subject實體空間zh_TW
dc.subject數位建築zh_TW
dc.subject虛擬實境zh_TW
dc.subject人機互動/介面zh_TW
dc.subject視覺模擬zh_TW
dc.subjectmental spaceen_US
dc.subjectvirtual spaceen_US
dc.subjectphysical spaceen_US
dc.subjectdigital architectureen_US
dc.subjectvirtual realityen_US
dc.subjecthuman-computer interaction/interfaceen_US
dc.subjectvirtual simulationen_US
dc.title下世代介面設計zh_TW
dc.titleNext Gene Interface Designen_US
dc.typeThesisen_US
dc.contributor.department建築研究所zh_TW
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