標題: 實體數位空間的人機互動設計
Human-Computer Interactive Design in Physical Digital Space
作者: 林玠佑
劉育東
建築研究所
關鍵字: 人機互動;設計;動畫;HCI;Ambient;ubiquitous computing;Design
公開日期: 2008
摘要: 空間不斷的演化,人們的空間概念也逐漸的越來越豐富從實體的空間到實虛共並存空間,然而空間也將因為遍佈式運算而逐漸走向智能空間,希望透過人機互動的融入,將空間的概念產生更多的可能,利用遍佈式運算的能力使得空間中的活動越來越不受實體牆面的區隔而受限,同時又能保有原有個人空間的私密。試圖以人機互動的方式來提供一種方式,串連不同的空間與活動,並且以空間涵構為前提,盡可能不改變空間原本具有的活動與實體元素的情況下,試圖分析原有的空間元素跟活動的關係,依據此關係來規劃互動的介面,以喝酒寒喧為例挑選四個不同的空間,以運用遍佈式運算強化空間中的資訊,人與人之間的連繫與溝通能穿越實體空間的限制,而最後的形式將以一段動畫來說明呈現。
With space develops continually, people also enhance spatial concepts more than before. They understand the range from physical space to coexistence with physical and virtual space. However, it is influenced from ubiquitous computing, and it will be promoted to intelligent space gradually. I hope to make use of HCI to space that can produce more possibility to spatial concept. For example, through the use of ubiquitous computing, people’s activities should not be limited by physical walls. Meanwhile, it also helps people to keep themselves own space.I attempt to provide a method of HCI to link different space and activities together. In addition, I take the spatial concepts as my presupposition to avoid changing original space elements and activities. I analysis the original relationship between space elements and activities. According to the relationship to plan interactive surfaces. I take drink alcohol and communicate to each others for my example. I choose four different places, and use mathematics operation to strengthen the information of space. It can solve the problem about limit of real space by people’s association and communication. Finally, it is displayed by animation.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT009447510
http://hdl.handle.net/11536/81959
顯示於類別:畢業論文


文件中的檔案:

  1. 751001.pdf

若為 zip 檔案,請下載檔案解壓縮後,用瀏覽器開啟資料夾中的 index.html 瀏覽全文。