完整後設資料紀錄
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dc.contributor.author吳冠穎en_US
dc.contributor.authorWu, Kuan-Yingen_US
dc.contributor.author侯君昊en_US
dc.contributor.authorHou, June-Haoen_US
dc.date.accessioned2014-12-12T03:09:05Z-
dc.date.available2014-12-12T03:09:05Z-
dc.date.issued2008en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009447513en_US
dc.identifier.urihttp://hdl.handle.net/11536/81962-
dc.description.abstract資訊化的到來,人類的日常生活與各種資訊的關聯越來越密不可分,人類的生活空間,可以開始產生變換,一個空間的使用屬性可以有著複合式的機能。在這樣的發展中,智慧環境的發展隨之而生,建築空間與設計發生新的變革,實質空間之中穿插著虛擬的資訊,資訊作為新型態的空間介面之設計元素。智慧環境提供人們更多的資訊以及更多的便利,而遍佈式運算與與涵構感知概念的輔助,更增添了這樣的環境能更貼近人們的需求,讓智慧空間不再僅透過呆板的控制介面,而是去介面化地,將資訊運算系統以及反應元件隱藏於空間或空間中的物件。當這些智慧元件以各類的形式隱藏於空間中,讓使用者以更加直覺的方式去操作,套用熟知的生活物件融合智慧元件於空間中,使生活的應用並非面對一具更加複雜的機器而是更具情感的活空間。多樣的建築空間開始產生,建築的立面、結構與外部皮層都可以透過可程式化的組件動態改變不同的樣貌與空間經驗,使得建築空間由原本的靜態空間,開始轉變為更加複雜的動態空間。然而現階段的設計者對於這樣的互動空間僅能透過電腦模擬去了解這樣的動態空間是如何變動,並無完整真正適合設計者本身的工具,去實作動態空間的實際了解並實作出模擬用的動態實體模型,設計者往往需要額外學習程式語言與電路來實作,使得智慧空間與互動建築的設計充滿了技術問題,而讓設計者無法容易上手,本研究透過對智慧空間與互動建築的探討,經由了解設計者需要哪些互動的需求,進而設計為易於操作的模組,讓設計者僅需了解如何使用即可實用於目前的空間設計過程中,解決互動空間設計的實作問題。zh_TW
dc.description.abstractTraditional definition of architecture has been greatly extended nowadays. Because of the advancement of information and communication technologies and the demand for better living quality, people’s interests on smart environments is also increasing. Ubiquitous computing technologies for off-the-desktop interaction applications have been extensively studied for many years. While the mouse and the keyboard have emerged as the predominant input devices, user input in smart environments presents a different set of challenges. While an smart environment is operable by multiple users, numerous sets of devices and ambient events. Smart environment includes physical-digital interactive interfaces, sensing and perceptual technologies, application and service controls, and human and environmental adaptations. These issues make the design of smart environmental much more complex and difficult. Designers not only need to develop the concept, but also to learn programming and welding circuit. Those technique problems make learning interactive design of smart environment difficult and disturbing. According to the existing issues mentioned above, the motivation for this research is to challenge the question: How can we learn interactive design of interactive architecture just alter or enhance a function of a smart environment by manipulating interactive components with ease, if not effortless. The main goal of this research is to propose a physical rapid prototyping toolkit for interactive environments — Interactive Design Toolkit (IDT). The IDT is to support learning how to design and prototyping of the interactive system in a smart environment, using easy-to-assemble interactive objects as the building blocks. The toolkit is a set of objects and each object is a functional device with a number of I/O, sensors and parts, for instance, photocells, analog buttons, servo actuator etc. Each object performs minimal function and when objects are composed together they work as a system. The process of assembling objects is very similar to toy bricks and flow-controlled programming. This framework allows designers and researchers to easy learn the concept of electric elements inner those bricks and quickly prototype physical user interface and conduct experiments in a smart environment for different contexts.en_US
dc.language.isozh_TWen_US
dc.subject智慧空間zh_TW
dc.subject互動建築zh_TW
dc.subject互動設計zh_TW
dc.subject學習套件zh_TW
dc.subjectsmart environmenten_US
dc.subjectinteractive architectureen_US
dc.subjectinteractive designen_US
dc.subjecttoolkiten_US
dc.title互動設計輔助學習套件zh_TW
dc.titleInteractive Design Toolkiten_US
dc.typeThesisen_US
dc.contributor.department建築研究所zh_TW
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