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dc.contributor.author吳東權en_US
dc.contributor.authorDung-Chiuan Wuen_US
dc.contributor.author曾憲雄en_US
dc.contributor.authorShian-Shyong Tsengen_US
dc.date.accessioned2014-12-12T03:09:51Z-
dc.date.available2014-12-12T03:09:51Z-
dc.date.issued2006en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT009455530en_US
dc.identifier.urihttp://hdl.handle.net/11536/82055-
dc.description.abstract在過去數位學習的環境中,學習內容通常是由純Html語法寫成的,屬於靜態的內容呈現,然而,隨著網頁技術的快速發展,互動式的學習內容變得愈來愈普遍,因為互動的特性會使得學習和教學變得較有趣,可增加學習動機。而本篇論文主要著重在於角色扮演型態的學習內容,但要去建構這種類型的學習內容對一般人而言是困難的。因此,我們提出了一個物件導向的互動式學習內容模型(OOICM),此模型呈現高階的遊戲知識給學習內容編輯者,並且編輯者可透過它所提供的界面,不需要自己寫程式,就可以容易地建構一個角色扮演型態的學習內容。 OOICM由三個成分所構成,分別是Story Control Flow (SCF), Activity, 和 Scene Object (SO)。在OOICM的系統層中,因為我們用派翠網路去描述SCF,並且用框架知識去描述Activiy和SO,所以我們的系統環境需要派翠網路引擎和框架引擎。此外,我們基於OOICM實做了一個產生器用來協助編輯者建構學習內容,並和其它的編輯工具比較,而實驗結果也顯示了我們的產生器在學習內容的重複利用上有較優異的能力。zh_TW
dc.description.abstractIn early years, the e-Learning contents are static and uninteresting because they are only written by HTML. However, with the growth of the web technology, interactive learning contents are getting more and more popular because the interactive feature makes learning as well as teaching more interesting. In this thesis, we focus on RPG-like Flash interactive learning content. But it is hard and costly to create this kind of learning content. Therefore, we propose an Object Oriented Interactive Content Model (OOICM) which represents the high level game knowledge for authors and the interface of OOICM can assist authors in constructing an RPG-like learning content easily without writing low level codes. OOICM is composed of three components which are Story Control Flow (SCF), Activity, and Scene Object (SO). In the system layer of OOICM, because we apply Petri Net to model SCF and apply frame knowledge representation to model Activity and SO, the system environment must contain a Petri Net engine and a frame engine. In addition, we also implement a generator based on OOICM to help authors construct the learning content. Final, we compare the generator with other authoring tools and the experimental result shows the generator has better reusability.en_US
dc.language.isoen_USen_US
dc.subject派翠網路zh_TW
dc.subject框架zh_TW
dc.subject角色扮演遊戲zh_TW
dc.subject知識技術方法zh_TW
dc.subjectPetri Neten_US
dc.subjectFrameen_US
dc.subjectRPGen_US
dc.subjectKnowledge Based Approach.en_US
dc.title建構一個角色扮演互動式學習內容模型zh_TW
dc.titleConstructing an RPG-like Interactive Learning Content Modelen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
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