標題: Edge-preserving texture filtering for real-time rendering
作者: Lee, YC
Jen, CW
電子工程學系及電子研究所
Department of Electronics Engineering and Institute of Electronics
關鍵字: filtering;resampling;texture mapping
公開日期: 1-Mar-2003
摘要: Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability.
URI: http://dx.doi.org/10.1007/s00371-002-0169-8
http://hdl.handle.net/11536/28081
ISSN: 0178-2789
DOI: 10.1007/s00371-002-0169-8
期刊: VISUAL COMPUTER
Volume: 19
Issue: 1
起始頁: 10
結束頁: 22
Appears in Collections:Articles


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