| 標題: | Edge-preserving texture filtering for real-time rendering |
| 作者: | Lee, YC Jen, CW 電子工程學系及電子研究所 Department of Electronics Engineering and Institute of Electronics |
| 關鍵字: | filtering;resampling;texture mapping |
| 公開日期: | 1-三月-2003 |
| 摘要: | Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability. |
| URI: | http://dx.doi.org/10.1007/s00371-002-0169-8 http://hdl.handle.net/11536/28081 |
| ISSN: | 0178-2789 |
| DOI: | 10.1007/s00371-002-0169-8 |
| 期刊: | VISUAL COMPUTER |
| Volume: | 19 |
| Issue: | 1 |
| 起始頁: | 10 |
| 結束頁: | 22 |
| 顯示於類別: | 期刊論文 |

