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dc.contributor.author林彥成en_US
dc.contributor.authorLin, Yen-Chengen_US
dc.contributor.author吳毅成en_US
dc.contributor.authorWu, I-Chenen_US
dc.date.accessioned2014-12-12T01:43:31Z-
dc.date.available2014-12-12T01:43:31Z-
dc.date.issued2010en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079755555en_US
dc.identifier.urihttp://hdl.handle.net/11536/45901-
dc.description.abstract本篇論文開發出一套適用於電腦棋類教學平台的雲端運算系統。以之前實驗室學長所開發的桌機格網系統為基礎,提出一套除了具有原本桌機格網系統就有的分散式運算功能,額外增加了資料儲存與Map-Reduce運算功能的系統,並將提出的系統嵌入現有的雲端系統之中,我們分別使用了GridGain與Windows Azure這兩個雲端平台來實作這個雲端系統。zh_TW
dc.description.abstractThis thesis develops a cloud computing System for an E-learning platform of board games. This system is based on the desktop grid system developed by our laboratory and adds two additional functionalities. The first functionality is to support data storage. The second is to support Map-Reduce computing. We use GridGain and Windows Azure platforms to implement the cloud computing system.en_US
dc.language.isozh_TWen_US
dc.subject棋類教學zh_TW
dc.subject雲端zh_TW
dc.subject六子棋zh_TW
dc.subjectE-Learning Platformen_US
dc.subjectBoard Gamesen_US
dc.subjectClouden_US
dc.subjectconnect 6en_US
dc.subjectGRidGainen_US
dc.subjectAzureen_US
dc.title棋類教學平台之雲端運算系統zh_TW
dc.titleCloud Computing System for E-Learning Platform of Board Gamesen_US
dc.typeThesisen_US
dc.contributor.department資訊科學與工程研究所zh_TW
Appears in Collections:Thesis


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