標題: | 可再用遊戲元件開發及遊戲軟體實作之個案研究 A Case Study on the Development of Reusable Components and Construction of a Game System |
作者: | 賴沐烜 Muhsuan Lai 陳登吉 Dr. Deng-Jyi Chen 資訊科學與工程研究所 |
關鍵字: | 遊戲;;game; |
公開日期: | 1993 |
摘要: | 遊戲軟體是目前國內重要的軟體產業之一,由於它具有生命週期短、低價 位等特性,使得在開發的過程中,更加凸顯了一般軟體產業中所謂的『軟 體危機』問題。軟體再利用能夠降低成本、提高軟體品質以及縮短開發時 間的優點,正是解決此問題的有效且經濟的方法,因此在此研究中,將使 用此方法,並且應用物件導向工程技術,來實作一個可用來開發遊戲軟體 的可再用元件系統,並且依此系統實作出兩個策略性遊戲軟體。整個的實 作過程,再次驗證了使用軟體元件來建構軟體的多項優點,並且證明此方 法的可行性。此系統一共製作了47個可在MS-Windows 的環境中開發遊戲 軟體的元件,並且提供一個應用此組元件所設計的策略性遊戲軟體架構, 應用此架構及其所描述的程式建構方法,使用者便能快速地建構出遊戲軟 體。 Game softwares play an important role in Taiwan's software industrial sectors. Many reports show that it will be a big business in software industries during the next decades. Many game software companies are seeking effective new methods to construct and implement game softwares. How to speed up the game software life cycle has become an important research issue. This thesis presents a game software construction approach based on the use of a set of reusable software components. Object-Oriented approach for software construction has been a good way to write reusable components with high quality. Based on this technology, we have implemented 47 game software components. Also, an approach, based on these developed reusable game software components, to construct strategic game domain software is proposed. Based on this approach with the developed 47 reusable game software components, we have successfully implemented two games -- Happy farmer and New KOEI. Experiences from this development of these two games, we strongly recommend that the proposed approach is an effective method for game software development. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#NT820392023 http://hdl.handle.net/11536/57827 |
Appears in Collections: | Thesis |