完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | Chen, Shin-Kai | en_US |
dc.contributor.author | Wang, Bing-Shiun | en_US |
dc.contributor.author | Lin, Tay-Jyi | en_US |
dc.contributor.author | Liu, Chih-Wei | en_US |
dc.date.accessioned | 2014-12-08T15:09:38Z | - |
dc.date.available | 2014-12-08T15:09:38Z | - |
dc.date.issued | 2007 | en_US |
dc.identifier.isbn | 978-1-4244-0920-4 | en_US |
dc.identifier.issn | 0271-4302 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/7379 | - |
dc.identifier.uri | http://dx.doi.org/10.1109/ISCAS.2007.378476 | en_US |
dc.description.abstract | FPGA prototyping is preferred over software simulations for its more convincing & realistic behaviours and fast simulation time. However, it is usually possible after the RTL design is done, which prevents extensive design space exploration. This paper describes an early-stage FPGA prototyping flow, which starts from C sources, through hardware/software partitioning with transaction-level modelling (TLM), to the RTL design. We also propose a FPGA-customized multithreaded emulation engine for TLM prototyping. Compared with the OpenRISC core, the proposed engine saves 43.08% datapath complexity while improving the operating frequency by 60.67%. Moreover, our FPGA prototype for JPEG at TLM can compress 37.16 color QCIF frames per second, which is 4.5X faster than SystemC simulation on a 3GRz PentiumD PC. | en_US |
dc.language.iso | en_US | en_US |
dc.title | Rapid C to FPGA prototyping with multithreaded emulation engine | en_US |
dc.type | Article | en_US |
dc.identifier.doi | 10.1109/ISCAS.2007.378476 | en_US |
dc.identifier.journal | 2007 IEEE INTERNATIONAL SYMPOSIUM ON CIRCUITS AND SYSTEMS, VOLS 1-11 | en_US |
dc.citation.spage | 409 | en_US |
dc.citation.epage | 412 | en_US |
dc.contributor.department | 電子工程學系及電子研究所 | zh_TW |
dc.contributor.department | Department of Electronics Engineering and Institute of Electronics | en_US |
dc.identifier.wosnumber | WOS:000251608400103 | - |
顯示於類別: | 會議論文 |