标题: | 产品动态特质的社交呈现研究 Enrich the experience of interacting with digital technology - Exploring the motion of product on social attributes |
作者: | 陈治纲 Chih-Kang Chen 邓怡莘 Yi-Shin Deng 应用艺术研究所 |
关键字: | 人机互动;互动社交呈现;社交临场感;Human computer interaction;Computers as social actors;Wizard of Oz |
公开日期: | 2004 |
摘要: | 我们相信,在现今通讯、电子技术、微晶片高度发展下,不仅只是消费性电子产品,甚至一般日常生活用品,都将拥有高度回应人们的能力与互动性,而设计师关心的议题,也将从外观设计延伸向机构动作的设计。一个活泼跳动的电脑,可能让使用者心情开朗,一个懂得微笑招揽客人,并懂得察言观色贩卖机,将会更加吸引人。而这些重要的元素,是来自于人们于社会的,并且确实能够激励人、鼓励、安抚,或具有说服的能力,同时带来人与产品之间更多丰富、有趣的互动。 因此本研究希望藉着了解人与人的沟通互动的特质,而将这些特质融入产品互动设计中,为产品注入社交元素,企图缩短人与机器沟通的距离,本研究将以贩卖机销售员特质作为例子,企图透过机构动作在互动中来表达社交意图。第一阶段试图了解人类销售员具有什么样不可或缺的特质,并将这些特质应用在产品设计中并制成模型。在第二阶段中,透过实际与模型的互动与观察纪录、访谈,探讨在透过社交特质呈现的产品上,人们与产品的互动经验、评价与看法。同时,站在设计师的出发点,检讨以动作设计表达社交意图为设计策略的新手段,其组成的方式与影响。根据研究结果指出,产品透过机构动作呈现社交意图可以强烈的影响着人们的身理与心理,同时更能吸引人们并与人们建立更深厚的关系。 Human-computer interaction is social and emotional even when interfaces are not designed with such interaction as a goal. Nowadays, the goal is much easier to be reached while the advance in technology makes it possible than ever before. While the computer technology is unceasingly upgraded and products are capable of doing things much more than finishing tasks, usability problems remain, and other problems have already been evoked. We believe that not only general electrical products but also everyday things will be capable of responding human socially sooner or later. For instance, a charming computer may cheer its user; an user friendly and considerable vending machine may be more attractive to people. These attributes are social and be capable of encouraging and pacifying people; meanwhile, it may also bring richness human-product interactions and is much more interesting. In this study, by understanding the key attitudes of people interaction, we apply these attributes to the interaction design of our product, filled in affection and attempt to diminish the distance between human and product. We took vending machine as an example and a medium to deliver social intentions, and applied these attributes via embodying product with motion capability. Through out a prototype interaction experiment with test subjects, this study also examines the interaction effect between user factors and medium factors on feelings of social presence. On a designer’s point of view, we also purpose comments for how to construct a social motion cue as a new leverage for design strategy. Finally, we conclude that social motion attribute can allure people strongly especially psychologically. |
URI: | http://140.113.39.130/cdrfb3/record/nctu/#GT009242510 http://hdl.handle.net/11536/77386 |
显示于类别: | Thesis |
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