完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 許珉嘉 | en_US |
dc.contributor.author | Min-Chia Hsu | en_US |
dc.contributor.author | 吳毅成 | en_US |
dc.contributor.author | I-Chen Wu | en_US |
dc.date.accessioned | 2014-12-12T03:01:02Z | - |
dc.date.available | 2014-12-12T03:01:02Z | - |
dc.date.issued | 2007 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT009367605 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/80121 | - |
dc.description.abstract | 隨著手機越來越流行,硬體功能的加強以及3G無線網路的普及,越來越多人不再只是為了電話而攜帶手機,手機所帶給人們的娛樂功能也越來越被受到重視。而遊戲正是娛樂功能中相當重要的一環,不論是電信業者、手機業者或是遊戲業者都在手機遊戲產業中積極推廣並開拓其中之商機。然而面對多平台的手機環境,遊戲開發人員面對的是必須了解各平台的特性,人力因此而分散於各個作業系統的研究上,而無法專注在遊戲內容的開發,至為可惜。 在本論文中,我們依據作業系統的特性與遊戲開發的特性分為兩層的框架。一層為與平台相關的框架,透過這一層的封裝,將各個平台中的差異性予以統一,讓上層使用者可以透過統一的介面操縱程式。另一層則為與遊戲開發相關的框架,透過這一層所建立的框架,遊戲開發者可以依照遊戲流程快速的開發遊戲。希望此篇研究能夠帶來跨平台遊戲開發的解決方案。 | zh_TW |
dc.description.abstract | Accompany with mobile phone more and more popular, mobile hardware capability enhancement and 3G wireless network prevalent, more and more people take mobile phone not only for phone function but for entertainment function. The entertainment capabilities of mobile phone become more and more important. Game is one of important role of entertainment. No matter telecom, mobile device producer or game developers are expanding business in it. However, since mobile phones are multi-platform, so game developer needs to spend much resource on the character of each platform. It is pity that resources focus on platform characters not rich game functionality. The focus of this thesis, we design two layers framework base on platform characters and game development characters. By capsule platforms differential with common interface, developer can implement program by the common interface. By follow game development framework, game developer can create their game quick and easily. We hope this research can provide a solution for cross-platform mobile game development. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 事件驅動 | zh_TW |
dc.subject | 平台相依層設計 | zh_TW |
dc.subject | 獨立遊戲層設計 | zh_TW |
dc.subject | 跨平台手機開發 | zh_TW |
dc.subject | Event-Driven | en_US |
dc.subject | Platform Dependent Layer Design | en_US |
dc.subject | Platform Independent Layer Design | en_US |
dc.subject | Cross-Platform Mobile Game | en_US |
dc.title | 跨平台手機遊戲開發框架在Windows CE手機之研究 | zh_TW |
dc.title | The Study and Development of Windows CE for Cross-Platform Mobile Game Framework | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 資訊學院資訊學程 | zh_TW |
顯示於類別: | 畢業論文 |