完整後設資料紀錄
DC 欄位語言
dc.contributor.author汪瑋婷en_US
dc.contributor.authorWang, Wei-Tingen_US
dc.contributor.author賴雯淑en_US
dc.contributor.authorLai, Wen-Shuen_US
dc.date.accessioned2015-11-26T00:55:42Z-
dc.date.available2015-11-26T00:55:42Z-
dc.date.issued2015en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT070059218en_US
dc.identifier.urihttp://hdl.handle.net/11536/125966-
dc.description.abstract本篇論文是階段性複合媒材實驗創作《二次創作》之作品自述。以作者多年來角色扮演的經驗為軸線,透過回顧自身的創作經驗與想法的轉換,以解構後之角色展演服裝、碎布料為創作媒材,藉由重組、製作新的部件與將碎布重新拼起的製作過程,進行對自身與創作的反思。本論文主要包括文獻探討、過去作品的回顧、畢業作品《二次創作》三大部分。透過探討相關文獻,同時回顧作者過去創作角色展演活動之自身經驗,並對以往作品重新進行檢視,討論次文化中影視、小說、動漫、遊戲作品所衍生之「作品的二次創作」。並提出於「二次創作」中,筆者所追求的象徵性空間—「2.5次元」的概念,試圖捕捉和釐清在創作過程中,作者所進行的自我探問之各種面向。zh_TW
dc.description.abstractThe thesis is an artist statement of the graduation project ” Re-creation ”. The project is an experiment using deconstructed cosplay costumes and pieces of fabric as the medium to create a costume-like object. By working on the project, the author reviewed her own cosplay works, and tried to reflect on her stories and gain self-understanding.en_US
dc.language.isozh_TWen_US
dc.subject角色展演zh_TW
dc.subject二次創作zh_TW
dc.subject動漫zh_TW
dc.subject遊戲zh_TW
dc.subject2.5次元zh_TW
dc.subjectCosplayen_US
dc.subjectRe-creationen_US
dc.subjectAnimeen_US
dc.subjectMangaen_US
dc.subjectVideo Gamesen_US
dc.subject2.5 Dimensionen_US
dc.title從角色扮演,二次創作到自我探問zh_TW
dc.titleFrom Cosplay, Re-creation to Self Inquiryen_US
dc.typeThesisen_US
dc.contributor.department應用藝術研究所zh_TW
顯示於類別:畢業論文