完整後設資料紀錄
DC 欄位 | 值 | 語言 |
---|---|---|
dc.contributor.author | 汪瑋婷 | en_US |
dc.contributor.author | Wang, Wei-Ting | en_US |
dc.contributor.author | 賴雯淑 | en_US |
dc.contributor.author | Lai, Wen-Shu | en_US |
dc.date.accessioned | 2015-11-26T00:55:42Z | - |
dc.date.available | 2015-11-26T00:55:42Z | - |
dc.date.issued | 2015 | en_US |
dc.identifier.uri | http://140.113.39.130/cdrfb3/record/nctu/#GT070059218 | en_US |
dc.identifier.uri | http://hdl.handle.net/11536/125966 | - |
dc.description.abstract | 本篇論文是階段性複合媒材實驗創作《二次創作》之作品自述。以作者多年來角色扮演的經驗為軸線,透過回顧自身的創作經驗與想法的轉換,以解構後之角色展演服裝、碎布料為創作媒材,藉由重組、製作新的部件與將碎布重新拼起的製作過程,進行對自身與創作的反思。本論文主要包括文獻探討、過去作品的回顧、畢業作品《二次創作》三大部分。透過探討相關文獻,同時回顧作者過去創作角色展演活動之自身經驗,並對以往作品重新進行檢視,討論次文化中影視、小說、動漫、遊戲作品所衍生之「作品的二次創作」。並提出於「二次創作」中,筆者所追求的象徵性空間—「2.5次元」的概念,試圖捕捉和釐清在創作過程中,作者所進行的自我探問之各種面向。 | zh_TW |
dc.description.abstract | The thesis is an artist statement of the graduation project ” Re-creation ”. The project is an experiment using deconstructed cosplay costumes and pieces of fabric as the medium to create a costume-like object. By working on the project, the author reviewed her own cosplay works, and tried to reflect on her stories and gain self-understanding. | en_US |
dc.language.iso | zh_TW | en_US |
dc.subject | 角色展演 | zh_TW |
dc.subject | 二次創作 | zh_TW |
dc.subject | 動漫 | zh_TW |
dc.subject | 遊戲 | zh_TW |
dc.subject | 2.5次元 | zh_TW |
dc.subject | Cosplay | en_US |
dc.subject | Re-creation | en_US |
dc.subject | Anime | en_US |
dc.subject | Manga | en_US |
dc.subject | Video Games | en_US |
dc.subject | 2.5 Dimension | en_US |
dc.title | 從角色扮演,二次創作到自我探問 | zh_TW |
dc.title | From Cosplay, Re-creation to Self Inquiry | en_US |
dc.type | Thesis | en_US |
dc.contributor.department | 應用藝術研究所 | zh_TW |
顯示於類別: | 畢業論文 |