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dc.contributor.author黃可薰en_US
dc.contributor.authorHuang, Ko-Hsunen_US
dc.contributor.author鄧怡莘en_US
dc.contributor.author莊明振en_US
dc.contributor.authorDeng, Yi-Shinen_US
dc.contributor.authorChuang, Ming-Chuenen_US
dc.date.accessioned2014-12-12T01:25:55Z-
dc.date.available2014-12-12T01:25:55Z-
dc.date.issued2012en_US
dc.identifier.urihttp://140.113.39.130/cdrfb3/record/nctu/#GT079542801en_US
dc.identifier.urihttp://hdl.handle.net/11536/41359-
dc.description.abstract社會互動設計是當前多人使用系統、溝通平台、體驗設計以及服務設計開發中,所面臨最為困難的挑戰之一。然而,目前被應用在電腦支援協同作業(computer-supported cooperative work, CSCW)以及人機互動(human-computer interaction, HCI)的設計研究方法和社會學理論,多局限於於較為狹隘的研究範疇,並忽略巨觀層次的社會與文化面向對個人社交行為所帶來的影響。本研究藉由社會學整合性典範,討論當前應用於社會互動設計中,過於偏向微觀的理論基礎和研究取向。透過傳統質性研究和脈絡設計方法 (Contextual Design Methodology)的比較,由三個不同設計個案:台灣傳統社會活動、青少年網路社交行為以及南歐跨平台的服務開發,進一步提出一個整合型的研究取向以及多層次社會互動模型 (multi-level social activity model, MLSAM)。本研究討論與評估此社會互動模型如何補充現有的體驗設計和人機互動設計研究方法,幫助設計師、研究員和開發團隊了解社會活動中參與者的動機、觀念以及各種文化與社會脈絡影響。整合性的研究取向在跨平台服務設計、社會互動平台以及適應性系統中所帶來的優勢也將在文中討論。zh_TW
dc.description.abstractDesign for social interaction is a major challenge in multi-user systems, large-scale service and social platform development. However, established user experience methodology and sociological theories applied in computer-supported cooperative work (CSCW) and human-computer interaction (HCI) currently are narrow in scope. Both researchers and designers systematically overlook macro-level socio-cultural issues that may have significant implications for how well a system is received by its final users. I argue for the necessity of an integrated viewpoint, which considers both micro-level and macro-level phenomena in design research. Through three case studies covering different cultures and topics, this work presents what benefits can be gained from having an integrated viewpoint in social interaction and service design, and also shows that the multi-level social activity model (MLSAM) is capable of complementing the established methods with such a viewpoint. The improvements to the model to increase its utility are also discussed. In addition, based on reflections of three cases, a more effective approach for identifying use types and portraying users in iterative design cycles is discussed in this study.en_US
dc.language.isoen_USen_US
dc.subject設計研究zh_TW
dc.subject研究方法zh_TW
dc.subject服務設計zh_TW
dc.subject社會互動設計zh_TW
dc.subject文化研究zh_TW
dc.subject使用者經驗zh_TW
dc.subject人機互動zh_TW
dc.subject設計方法zh_TW
dc.subject脈絡設計zh_TW
dc.subjectDesign Studiesen_US
dc.subjectResearch Methodsen_US
dc.subjectService Designen_US
dc.subjectSocial Interaction Designen_US
dc.subjectStudies of Cultureen_US
dc.subjectUser Experienceen_US
dc.subjectHuman-Computer Interactionen_US
dc.subjectDesign Methodologyen_US
dc.subjectContextual Designen_US
dc.title社會互動設計之整合型研究取向zh_TW
dc.titleAn Integrated Research Approach for Social Interaction Designen_US
dc.typeThesisen_US
dc.contributor.department應用藝術研究所zh_TW
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