标题: 手绘草图的空间诠释-利用程式与快速成型
The Spatial Interpretation of Freehand Sketches: Using Programming and Rapid Prototyping
作者: 何庭峰
Ting-Fung Ho
侯君昊
June-Hao Hou
建筑研究所
关键字: 手绘草图;空间诠释;快速成型;freehand sketch;spatial interpretation;rapid prototyping
公开日期: 2006
摘要: 手绘草图常被使用在概念设计过程中;其特点在于其能在短时间内不断涂改和不准确线条所给予设计过程中的暧昧性,设计者并能从手绘草图得到视觉的回馈并对设计进行重新诠释的过程(Schon and Wiggins, 1992)。然而由于电脑辅助设计(Computer-Aided Design, CAD)和电脑辅助制造(Computer-Aided manufacture, CAM)的设计环境大多讲究线条与形体的准确性,电脑辅助的设计过程多只能应用在设计过程中较后期的阶段(Gross, 1996)。为了突破这个困境,有研究者提出在电脑辅助设计环境中利用笔式的输入方式进行手绘草图(Gross, 1996; Igarashi, Matsuoka and Tanaka, 1999; Do, 2001; Jung, Gross and Do, 2001)。另一方面,在电脑辅助设计环境中透过建模的(modeled)、程式运算的(programmed)和相片推导的(image derived)等方式所得到的数位模型可以直接被输出为实体模型(Kai and Russell, 2005)。
本研究强调对手绘草图空间诠释的重要性,探讨突破电脑辅助环境中繁复的操作程序,发展出对手绘草图进行空间诠释并以电脑运算方式生产实体模型的系统原型Spatial Charcoal。设计者只需要在纸上或以笔式作手绘草图,草图经由扫瞄器进入数位资料后会进行空间诠释并建立数位模型,便能作为概念实体模型输出RP模型。
本研究主要分为三个部分:第一部分对建筑师的手绘草图进行分析,主要针对手绘草图的注释方法进行分析与建构;第二部分为系统的设计与实作,以及案例操作示范。第三部分为使用者测试与评估。
本研究让不同设计者以个人的手绘草图方式进行空间诠释,系统可以直接输出相对应的有手绘特性的概念模型。结果说明了设计者在简单的熟悉整个的设计过程后,便由于操作经验所驱使下回馈到手绘草图上,对绘画线条与深浅等作出修正的控制而做出他们想要的实体概念模型。本研究的贡献提供方便的转换方式,强调空间诠释的可能性,取代了以往为了输出数位形体而费力学习建模的设计过程。设计者可以在概念的时期将手绘草图作为想像中实体手绘式模型操作,同时加强了设计者对手绘草图时立体形体的想像。
Freehand sketch is always been using in conceptual design process, its characteristics help designers alter the contour constantly within short time, designers can derive some visual feedback from the sketch and then reinterprets the design (Schon & Wiggins 1992). While drawing in the computer-aided design (CAD) and computer-aided manufacture (CAM) environment, elements must be identified specifically, positioned and sized precisely and that can only be used in the later process of design (Gross 1996). In order to break through this predicament, researchers propose utilizing the pen-based system to sketch in CAD environment (Gross 1996; Igarashi, Matsuoka & Tanaka 1999; Do 2001; Jung, Gross & Do 2001). On the other hand, designers could generate digital model by modeling, programming and image deriving in the CAD environment and then fabricate it on a computer numerically controlled (CNC) machine (Kai & Russell 2005).
With emphasizing the importance of spatial interpretation of freehand sketches, the objective of this research aims to simplify the inconvenient and complicated operation sequence in the current CAD environment; developing a system prototype, Spatial Charcoal, that generates entity model by a program which translates the spatial interpretation of the freehand sketch into a 3D digital model. Designers draw sketch on paper, and then scan it, or draw sketch directly on the computer pen-based system. This digital data is spatially interpreted and generate a digital model, which will then be fabricated to an entity model in RP machine.
The research is mainly consisted of three parts: First, analyzing famous architects’ sketches mainly builds up a spatial interpretation method of freehand sketch. Second, implementing system that demonstrates different cases. Third, evaluating user testes.
After designers get familiar with the design process gradually, designers’ operation experience prompts the feedback on sketching, and then they modify the ways of drawing lines and darkness to master the entity conceptual models. The significance of the research provides a convenient conceptual design process, which emphasizes the probability of spatial interpretation and replaces the past laborious work of modeling digital model. Furthermore, designers can modify the entity sketchy model by sketching and that strengthens designers’ imagination of three-dimensional physique while sketching.
URI: http://140.113.39.130/cdrfb3/record/nctu/#GT009447511
http://hdl.handle.net/11536/81960
显示于类别:Thesis


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